COCKPIT · SHIPS VS ASTEROIDS
Ships vs asteroids
Three phases, one after another, each one tighter. Only those who arrive intact get paid.
GAME ROOM
FLIGHT PATH
- 1
Outer BeltLow · 20s
Slow, predictable asteroids. To get used to the controls.
- 2
Turbulence ZoneMedium · 20s
Faster, different sizes, crossing paths.
- 3
Meteor ShowerHigh · 20s
Extreme density. This is where the repair bill happens.
RUN CAPITAL
The capital is genuinely at stake: if you lose it is deducted in full plus a 2.5% repair. It goes from 1.00 to 40.00 USDT.
USDT
IF YOU MAKE IT
+0.00
IF YOU LOSE
−0.00
CAPITAL + 0.00
YOUR BALANCE0.00 USDT
One run a day, and it lasts a little under 65 seconds. Close the tab halfway and the attempt is spent all the same.

